![]() ![]() Unless you're playing islands or something where options are limited, there can be reason to build an outpost in the middle of nowhere. Prophets will frequently and gleefully nuke isolated buildings with earthquake purely because it's the closest building not protected by a university. Due to the very nature of the games, where "good" outpost positions are essentially limited or obvious, it feels more organic when it inevitably gets raided - because of course the AI would look there, anyone decent would.ĮE uses the bare minimum, most lazy AI possible and has nothing to help it. The cheats were more subtle, like the Protoss reading a player's quick-select groups for psionic storm targeting, so they didn't need to rely as much on the more obvious cheats. It obviously wasn't perfect, but Blizzard's AI with Brood War and WC3 was smart enough to not "just" switch to attack mode and funnel troops to their deaths for 20+ minutes. What I do keenly remember was that every ending mission lacked an outro cinematic, so the mission would just end as soon as you won, and that someone forgot to uncheck the cheats enabled flag in the scenario editor for all of the campaign missions.Īnonymous 08/09/22(Tue)10:29:40 No. Notably, Novaya Russia re-emerges in this campaign as an antagonist, but Grigor is nowhere to be seen. Another two-storyline campaign, which is split between an earth-based future China that is reorganized under a newly-elected emperor that tries to get its own mars colony going, and a Mars-based rebellion against the Earth nations that eventually spirals into a successful invasion of earth by independent Martians. The Guadalcanal mission I remember as being a standout while others were not all that good.Īsian: The least polished, and introduces the universally disliked Space Age (essentially recolored sea zones). Pacific: Mostly non-building missions revolving around the island-hopping campaign from Midway to Iwo Jima. One interesting twist is that in the last mission you can choose to side with Ptolemy over Cleopatra and siege the city instead of defending it. The first involves the Marian reforms and the civil war against Sulla, while the other is Caesar's conquests up to the siege of alexandria. ![]() Rome: The most polished of the three, with two separate storylines. ![]() They're a bit rough in comparison to base game: In general I would recommend playing all campaigns in order since EE is consisten with war getting more and more complex and the less complex campaigns are way easier to play.Īnonymous 08/07/22(Sun)09:32:37 No. Russia: the most well known campaign but also named as the best by those few who don't favour the german one the only campaign with the storyline strictly progressing probably the hardest mission in the game Germany: overall considered as the best campaign by most people although I don't know how many of them are germanboos story follows Germany in WWI and WWII probably the hardest campaign although a bit anticlimactic since towards the very end it becomes easier again hardest missions in later middle part most fun mission to play probably the ome were you have to blitz Poland, France and Scamdinavia (seizing Denmark didn't took me 6 hours though) ![]() Greece: fun to play easiest one (maybe the English was easier thougj) Campaign theme features 2 main storylines: the rise of Greece as a superpower (including a funny, nice mission about the Trojan War) second part is about the conqusts of Alexander of MacedonĮngland: fun to play only campaign that consists of two independent storylines: conquest of Britania by William the Conquereror and the Napoleonic Wars would have been even easier than Greek campaign if it wasn't for one mission 1152535 >1152462Īll the campaigns were so good that after not having played them in more than 10 years, I still remember them in some detail: ![]()
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